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Breakdown of main character animations for the game, Paradox

A detailed description of the animations for the protagonist and his past selves. The sprites are inspired by the ones in the Legend of Zelda.

Paradox, the game, was an NES inspired project developed by a team of my fellow classmates and me. The story is about the protagonist, an escapee from the Time Prison, trying to undo his wrongs. The objective is to collect time keys to go back in time to prevent themselves from going to jail. They must protect their past selves and prevent time from repeating, all while avoiding the Time Patrol from catching them.

Protagonist from the 80's/ near present
(Walk animation - 3 frames)

Protagonist from the 80's/ near present
(Walk animation - 3 frames)

Protagonist from Medieval times
(Walk animation - 3 frames)

Protagonist from Medieval times
(Walk animation - 3 frames)

Protagonist from the near future
(Walk animation - 3 frames)

Protagonist from the near future
(Walk animation - 3 frames)

(Walk animation - 3 frames)

(Walk animation - 3 frames)

(Walk animation - 3 frames)

(Walk animation - 3 frames)

(Side Walk - 2 frames)

(Side Walk - 2 frames)

(Side sword attack - 3 frames)

(Side sword attack - 3 frames)

(Side laser gun attack - 2 frames)

(Side laser gun attack - 2 frames)

(Side bow attack - 2 frames)

(Side bow attack - 2 frames)