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The Alchemist: The Unfortold Tail

A basic breakdown of how I created and animated the dragon and enemy sprites.

Initial look for dragon also first time trying out pixel art.

Initial look for dragon also first time trying out pixel art.

A further developed look for the dragon but still did not look the part of a baby dragon.

A further developed look for the dragon but still did not look the part of a baby dragon.

Then used a Spyro pixel art found online as a basis for the body of the dragon. However, was too detailed and tall.

Then used a Spyro pixel art found online as a basis for the body of the dragon. However, was too detailed and tall.

Refined look of dragon. Practice working on idle animation.

Refined look of dragon. Practice working on idle animation.

Second try animating idle where the movement is smoother.

Second try animating idle where the movement is smoother.

Final idle animation - 5 frames

Final idle animation - 5 frames

Walk cycle - 8 frames

Walk cycle - 8 frames

Dragon fire breathing  - 13 frames

Dragon fire breathing - 13 frames

Flying animation - 9 frames

Flying animation - 9 frames