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Paradox Enemy Animations

A further description of the enemies from "Paradox" and their animations.
Paradox is an NES inspired game where the protagonist is an escapee from the Time Prison. The player’s duty is to go back in time to prevent themselves from going to jail and avoiding the time officials from catching them.

Initial design for the enemies before learning the restrictions of the NES.

Initial design for the enemies before learning the restrictions of the NES.

Final design of the Time Patrol from Medieval times
(Attack animation - 3 frames)

Final design of the Time Patrol from Medieval times
(Attack animation - 3 frames)

Time Patrol from the near present
(Attack animation - 3 frames)

Time Patrol from the near present
(Attack animation - 3 frames)

Time Patrol from the present
(Attack animation - 3 frames)

Time Patrol from the present
(Attack animation - 3 frames)

Time Patrol - Medieval times
(Walk back animation -  3 frames)

Time Patrol - Medieval times
(Walk back animation - 3 frames)

Time Patrol - Near present time
(Walk back animation -  3 frames)

Time Patrol - Near present time
(Walk back animation - 3 frames)

Time Patrol - Present time 
(Walk back animation -  3 frames)

Time Patrol - Present time
(Walk back animation - 3 frames)

Time Patrol - Medieval times
(Walk back animation -  3 frames)

Time Patrol - Medieval times
(Walk back animation - 3 frames)

Time Patrol - Near present time
(Walk animation -  3 frames)

Time Patrol - Near present time
(Walk animation - 3 frames)

Time Patrol - Present time 
(Walk animation -  3 frames)

Time Patrol - Present time
(Walk animation - 3 frames)